![]() ![]() So if you like the kind of fight where you want to try to solve problems how the characters would-say, Dr Strange managed to stop Galactus because he cleverly uses the spell that makes anyone see the faces of everyone they've killed (which is disproportionately effective against Galactus and thus an unusually good tactic) or Spider-Man mixes Sandman with water (thus making him muddy) or Reed Richards realizes Gormu gains size but not mass (so overloading him with power disperses him)-then it's not a good fit. So, in a fight, you end up thinking less about what Captain America's abilities are and more about what his dice pools are called and which you can draw on. Marvel Heroic is much more a comic-book writer simulator than a being-the-superhero simulator.Īll characters are basically equal regardless of power level (because they're equally important in the comic, from a writer's pov) and the power differences are mainly about the kind of dice you use. I haven't played Icons, but MHRP is one of my all time favorite games, and I would pick it over almost any other supers game, most of the time. If you've played Icons Assembled and Marvel Heroic, which would you choose? Why? ![]() Since so much of the game revolves around creative play, rather than just throwing punches, it's possible for Black Widow and Thor to be in the same team and both contribute. How is power scaling? Is there a distinct difference between a person's strength levels? If the other players think a character is gross, it's probably gross. It comes down to basically passing the table "smell test". Yes, but the rules are a little sketchy for custom character creation. Personally, I've run it as one-shots and short arc campaigns, rather than the 200 hour campaign.Ĭan you make virtually any character, such as the Green Lantern or the Scarlet Witch? If you want that kind of improvement arc, this might not be the game for you. ![]() Characters are awesome from the outset, and don't really need to grow anything else. The XP system is a little strange, and the game (as-is) doesn't support a lot of different advancement options. Yes, defense rolls are exactly the same as attack rolls.ĭoes the game system support long term campaigns, for instance about 200 hours worth of playtime? I've run games where a combat scene only went three rounds but lasted 90 minutes, and it was fun.Ĭan you use your powers for defense, such manifesting a brick wall to stop an energy blast, or use your magnetic powers to stop bullets from hitting you? I'm not sure it's "quick", but there is so much happening in each action that it's ok. How is combat for Marvel Heroic? Is it quick and fluid?Ĭombat is great. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |